These
Pages fall like ash – composed by Tom Abba with creative input from Neil Gaiman
& Nick Harkaway
I
hear your voice, but I cannot see your face. I can remember you, but we’ve
never met. This is where we live. This is a city.
There
are two books, one a beautiful wooden bound physical book and the second a
digital book hidden on a number of hard drives scattered round the city of
Bristol.
Two cities, each
overlapping the other
Two people who can no longer
remember each other's existence...
Two Books, Two Platforms, A
Singular Reading Experience
This will be amazing, I thought,
two writers I have lots of respect for, an innovative and interesting ARG-like
structure & an interesting sounding story.
When I first picked up the
physical book I was pretty excited, it’s a truly beautiful physical object and
there was just enough in there to make me think the story was going to be
amazing. There was an encyclopaedia of the future city terms such as :
Clostering: n – The
break up of large religious groups centred around places of worship into small
community led groups
Or
Structard: n – a form
of poetic writing that follows a mathematical formula for its construction. The
most common style is based on word counts per line based on the recurrence
relationship Fn = Fn-F1+Fn-2 (with seed values of Fn=0, Fn=1,) Creating
sequences such as 0.,1,1,2,3,5,8,13
The future/alternative city had
some Gaimenesque/Harkwayerian quality that was going to be fun exploring.
On Day 1 there were 5 locations
(identified in the physical book, that took a little thought but were quite
easy to work out), 4 days later a second set of 5 locations was released, 3
days later another 5 and 4 days later “everything changes” with the content
being stored as either “Before” or “Epilogue”.
On day 1 we walked the
first 5 locations and saw several others doing the same. Sadly there were some
technical difficulties and 2 of the wifi points were not working. Oddly the
locations where the wifi was had nothing to do with the event, one pub where it
wasn’t working didn’t even know about the book, and when we reported this to
the Watershed (the venue doing the ticketing) they didn’t, at first, seem to
know how to contact the organisers to say there was a problem. A couple of
nights later we were in town for an event so caught up but I’d hate to think
what people who travelled especially to Bristol thought of it.
Events conspired so that we could
only do the next 10 locations after “everything changed” and we walked the second
and third sets on the same day in a mobile phone battery challenging day.
Luckily the weather was lovely and it was quite a nice walk along the Avon New
Cut. The walk was probably 2-3 miles long from the Hatchet pub (one of the pubs
in Bristol claiming to be the oldest pub and the first of the second set of
locations) and the Hen & Chicken pub (the last location, not all of the
locations were pubs though!).
The story was fragmentary
and, in the end, not narratively cohesive. We failed to find 1 location, quite
possibly the wifi wasn’t working or we didn’t go to the right place but I don’t
think this is the reason the story didn’t work. The setting had lots of
potential and there was the possibility of interactiveness (at several points
we had to upload photographs) but sadly it didn’t grip me. The photo thing
didn’t work well (I kept getting error messages that the photo already existed,
couldn’t work out how to rename the photos taken by my phone – if, in fact,
that was the problem) and the photos weren’t linked to the story. At most
locations the location wasn’t linked to the story and I feel that this meant we
could have, as easily and with just as much effect, have downloaded a bunch of
pdfs at home.
There were a lot of cute points,
there were several structards, the format of some of the stories was such that
some text became visible when other text became invisible, there were
breadcrumb like text trails following links and the setting (story, not
location) inspired imagination.
Many of the stories revolved
around a child called Oska
In the book you're writing, the one with
the city in it?
Yes bear?
That Oska, the one in the city, in your book.
_
Oska?
Will he grow up?
He's not you, love. He's in a book.
In a book isn't alive?
It's different. It's like all this things I know
about you, all the things I love about you are in here, and when I wrote them
here then they can stay, they can last forever.
Forever?
Forever and ever little bear. For as long as the
world turns and the needle child stays in your dreams. That long.
And as long as the sea and the spiral descends
mummy?
That long too. You can say the lament, bear? I
didn't think you could remember all of the words.
Just funny ones mummy. The ones make me laugh.
Mummy, is daddy in your book too?
The stories were all flash
fiction, generally a couple of hundred words or less and there was a lot of
similarity. It seemed to be structured around the idea that people may not do
all the locations, or do the locations out of order and so in the end felt like
a collection of prose poems on a theme rather than a story with narrative
structure.
There were a few grammatical
errors (like above shouldn’t that be “The ones that make me
laugh”?) - which sounds a bit nitpicky but I spotted them so proofreading
can’t have been too stringent?
It may sound like I hated this, I
really didn’t, I had a good time exploring this. Mostly though I was disappointed that something that took this
amount of effort wasn’t better. I think what the team needed was someone with a
gaming background, maybe someone involved in ARGs, I don’t mean to gamify the
experience though. What was needed was the story to be tied more to the
locations and for a coherent, emergent, narrative to be the focus. The setting
could have been explored more and more could have been done to make it truly
interactive. For example there was this in the encyclopedia:
Voicering: n – a formal
process for the exchange and transmission of songs, usually takes place at
unofficial markets, can also spontaneously occur which then goes on
to explain how such a song trading would work which seemed to me to be an
opportunity for the organisers to create a flash mob for the participants to
attend.
Or:
Intersect: n – a
temporal period during which two echoes cohere. It is based on one of the
developments of coherence theory that theorises the possibility of isomorphic
environements existing simultaneously in emotional but not physical
space
This is explored in the stories
where the narrators sometimes glimpse the other city, the other city’s
inhabitants. Obviously this would have been difficult to do with any longevity
but why not have some travellers from the other city being glimpsed in today’s
Bristol? Perhaps even using an empty building as one of the locations that
occasionally there is something there, a projected film perhaps, music or noises from the other city?
Overall – An interesting idea, could
have been executed better, a wasted opportunity
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